♠

Connecting…

A GAME BY CHU
STRONGEST → WEAKEST

Hand rankings

Ace high. Ace low. A–2–3–4–5 is the lowest straight; Q–K–A–2–3 is not a straight.

Same category? Compare the matching ranks, then remaining cards (kickers), highest first. Suits never break ties.

Exact tie? Each player gets ½ point for that tower. Most tower points wins.

Game rules

  1. 01

    Draw one.

    On your turn, take the face-up card or try the hidden deck.

  2. 02

    Place one.

    Drag any card from your hand to your side of a tower. Or select a card, then click a tower (keys 1–5 work too).

  3. 03

    Win towers

    Each side holds five cards. The better five-card poker hand wins that tower. A tie is half a point each.

One standard deck. No community cards. Once the deck runs out, place without drawing. Play ends with a full board or an unbeatable tower-point lead.

Game clocks: only your turn uses your bank. Draw, then place; the increment is added after placement, never after drawing. Help, the menu and disconnecting do not pause a timed game. Running out of time loses that game.

Series: each game win earns 1 point; a draw earns ½ each. A series ends at an unbeatable lead or after its set number of games. Both players ready between games. Resign game and Resign series are separate actions.

Rated play: two accounts and a timed preset are required. Bullet, blitz and rapid ratings are separate; one completed series gives one rating result. A ? marks a provisional rating.

Settings

Your preferences stay on this browser.

Series history

Game modes

♠ Classic

The standard 52-card game. Timed human matches can be rated.

★ Wild Joker

One reserve joker each, outside your hand. After drawing, play any card or your joker. It fills one tower slot and becomes the strongest possible card. Playing a joker keeps the drawn card, so your hand can grow.

♥ Color · Split

One red, one black, randomly assigned each game. Red becomes a heart or diamond; black becomes a spade or club.

♥ Color · Random

Each joker's color is rolled independently each game. Both players may get the same color.

Jokers may duplicate a card—even in the same tower. Five of a kind beats a straight flush. Unused jokers stay in reserve. Joker games and bot practice are unrated; bots do not count toward human milestones.

Spectators

Public cards only—even after the game. Turning this off removes all spectators.

Anyone with a private link can watch. Rotating it requires viewers to use your new link.

Report message

Saved for the host to review. You can also mute this sender.

Room reports

Reporter identities stay private. Removing a spectator closes their access.

Create account

Your guest progress stays with this account. No password reset in this beta: keep your password safe.

Resign this match?

Your rival wins. This cannot be undone.

Coins

Available—
In matches—

Earned in play. No purchase or cashout.

Challenge player

Joining does not commit coins. Both players confirm the stake before play.

Tutorial

Demo only · no coins or history